Creating character renders in Maya and Arnold
A tutorial for SimplyMaya by David James
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Creating character renders in Maya and Arnold
A tutorial for SimplyMaya by David James
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1:
Basic introduction scene scale and working with a rigged mesh
2:
Basic lights in Arnold and assigning the base materials
3:
Lights continued and color management
4:
SSS Materials and textures
5:
Setting up the base facial hair with XGen
6:
Custom maps for controlling XGen hair
7:
Specular maps and basic AOV setup
8:
Rendering out with Arnold and putting render passes back together
9:
More advanced AOV setup with the final render
10:
Putting the final image together in Nuke
11:
Putting the final image together in Nuke continues
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