Creating characters in Maya and ZBrush Vol2
A tutorial for SimplyMaya by Jason Edwards
00:00:00
of
00:00:00
Creating characters in Maya and ZBrush Vol2
A tutorial for SimplyMaya by Jason Edwards
{{$index}}:
{{subitem.info}}
1:
Setting up image planes and blocking out the body in Maya
2:
Modeling the gloves in Maya
3:
Continuing on the gloves and starting the boots
4:
Adding detail to the body in Maya
5:
Exporting the model to ZBrush
6:
Sculpting the body in ZBrush
7:
Creating UV's for the body in Maya
8:
Sculpting the back in ZBrush
9:
Sculpting the upper arms in ZBrush
10:
Sculpting the legs in ZBrush
11:
Modeling the utility belt and pouches in Maya
12:
Making the belt buckle in Maya
13:
Creating UV's for the belt and buckle in Maya
14:
Adding detail and creating UV's for the gloves in Maya
15:
Adding detail to the body and belt in ZBrush
16:
Adding detail to the gloves in ZBrush
17:
Detailing the gloves in ZBrush continues
18:
Finishing off the gloves and detailing the boots begins
19:
Sculpting the boots in ZBrush I
20:
Sculpting the boots in ZBrush II
21:
Creating UV's for the boots in Maya
22:
Bringing all the component parts together in Maya
23:
Getting the mesh from Maya into Marvelous Designer
24:
Creating the cape in Marvelous Designer
25:
Retopologizing the cape with the quad draw tool in Maya
26:
Poly paint and surface detailing of the body in ZBrush
27:
Poly paint and surface detailing of the gloves and boots in ZBrush
28:
Detailing the cape and the belt in ZBrush
29:
Exporting the mesh and the texture and displacement maps from ZBrush
You need an active subscription to watch this tutorial.
Free Trial
Sorry this tutorial does not exsist in our database
Full list of our training