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In this project we take a look at Modeling, Dynamics, Lighting and Shading within Maya. We create the basic lava lamp you can see below covering the entire pipe...
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Learn to create a wire grill pattern in Maya with geometry instead of textures by wrapping a curve net around a polygon shape and getting the mesh to conform. T...
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This week Jay explains how you can incorporate a 3d model onto a 2d background with Maya's use background shader. The method shown here will allow you to cast s...
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In this tutorial we show you how to create chains in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the regis...
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In this tutorial we show you how to model a golf ball in Maya with the GeoSphere script and how it will create a better result than using Maya's platonic solids...
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This is a short tutorial on how to use Maya's Birail1 and Birail2 surfacing tools in response to a recent user inquiry. Maya's NURB's toolset can generate very...
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A very brief look at the Mental Ray Approximation Editor. This tutorial is intended for people that have no idea what the Mental Ray Approximation Editor is. If...
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A basic batch rendering tutorial done in Maya 2011. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register lin...
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Quick look at the Maya Solid Shatter effect. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at th...
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Short and sweet mini tutorial as we get asked this question a fair bit on our forum. This tutorial is free to all, if you would like to open an account at Simpl...
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A look at Two-manifold vs. non-manifold polygonal geometry in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use ...
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Follow along as we show you how to model a low poly hand in Maya 2008. This tutorial was originally created by us for 3DArts Magazine. This tutorial is free to ...
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A quick look at the difference between bevel and smooth in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the...
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In this tutorial we create a simple camera rig to give you an easy visual way to control DOF in Maya. This tutorial is free to all, if you would like to open an...
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Learn to make realistic bottle caps in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at th...
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Model a twisted wire that follows a path. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the t...
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Simple way to kill of Particles / nParticle in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register li...
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Simple Video to show how to use particle goals to morph particles between different shapes. This technique can be applied to uses other than morphing. Have fun ...
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Quick look at some hard surface modeling techniques. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register li...
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In this tutorial with Jason Edwards we look at setting up a turntable render for characters and illumination with mental ray's Physical Sun and Sky. We go over ...
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Get started with creating composites in Nuke with this tutorial where we cover how to render out multiple passes in mental ray followed by compositing these in ...
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This tutorial shares some helpful modeling tips for how to work on objects with symmetry in Maya. We look at how to setup and move between multiple poses for mo...
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In this video we give you some hard surface modeling tips on how you can use the EP curve tool for tangents and bridge geometry to create tracks around the whee...
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Learn how to create wireframe renders of your models in Maya with this tutorial using the mental ray rendering engine. We go over smooth and unsmooth base mesh ...
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This tutorial takes you through the process of using Maya's active and passive rigid bodies to quickly place multiple objects into your scene without getting an...
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In this video you will learn a little bit about how Mental Ray's Final Gather feature works, by creating a sky dome and using the ambient color of a material to...
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Ambient Occlusion is a lighting technique which is used to fake Global Illumination and will give an impression of better lighting in your renders by enhancing ...
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Lighting is essential when you want to display your models properly. In this tutorial we'll show you how to light up your finished models with this classic Holl...
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In this tutorial we will cut out the initial shape of the room in the render seen above. Using simple box modeling techniques we start with a polygon cube and u...
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In this project we create a NURBS glass jug model. The instructor you'll be following along with in this project is Jason Edwards who is a Senior Modeler at Dig...
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In this short animation project with we'll look at how we can save a lot of time when creating facial animations by mirroring blend shapes from right side to le...
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Normal maps are commonly used in the games industry to create an illusion of depth that is not actually present in the geometry. This is done by transferring th...