Welcome to this Simply Maya tutorial on making it rain where we'll cover the start to finish process of creating an animation of falling rain with ground splashes. This project is designed specifically to help you take your first steps in using Maya's particle dynamics system.
Particle Simulations in Maya
Emitters & Colliders
Creating Rain & Ground Splashes in Maya
Maya Air Daemon
Maya Gravity Daemon
We start off in part one by creating an emitter for our particles and proceed to making an air deamon to help make our particles occur at random. Here we take a look at some of the basic particle attributes and how to adjust our settings to get a nice simulation. In part two we make a collider object to give our rain a surface to fall down on before we create proper rain splashes by using the Maya Gravity Daemon.
You might also want to check out our Particle Dynamics Snow, it's similar to this tutorial but covers some different tools and techniques which can be very useful when working with Maya's particle dynamics system.
Lesson 1: Particle Emitter & Air Daemon
Lesson 2: Collider Object & Gravity Daemon
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Particle Dynamics Rain
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