Tutorial Overview

This week Jay explains how you can incorporate a 3d model onto a 2d background with Maya's use background shader. The method shown here will allow you to cast shadows onto an image and make the model sit more realistically in a composite. We take look at alpha channels, isolating shadows in a render and how the appearance of shadows can be controlled within Maya using the shader node itself, as well as how to gain a higher level of control in post applications. - Compositing 3D Models onto 2D Backgrounds - Use Background Shader in Maya - Alpha Channels - Isolating Components within Renders - Controlling Shadows

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  • Software: Maya 2012
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