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Stephen 16-09-2006 01:37 AM

Soft Mod Prob!
 
Hi all.
I have a set of characters and they have their heads all set up with blend shapes. But to make the heads slightly different to each other I have used the Soft modification tool. But how do I bake or delete the cluster from history without it reverting back before it was applied?

Thanks

Falott 17-09-2006 07:46 AM

what about deleting history?

Stephen 17-09-2006 02:11 PM

Hi there. I have blend shapes connected to the head which will be lost if I delete history.

Falott 17-09-2006 02:24 PM

what I usually do - pose the skeleton. duplicate the geometry - tweak it - delete history + blindnodes - connect as blendshape.

which means you can disconnect/connect your blendshapes as often as you need. it does not make any difference as long as you don´t delete history on your bound geometry. but blendshapes don´t get enveloped to the skeleton, so -
explain to me if I got something wrong?


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