How Can I model this in Maya ?
This model was done in 3DMAX
The modeler tweaked the mesh to create a bricklike mesh - Is there a simple way to model it in Maya ? HAve a look: http://www.3dtotal.com/team/Tutorial...jpalamo1_2.jpg Nir:confused: :confused: |
pretty much the same way:(
Sorry... |
But I don't know how he made it in 3DMAX
brrr..... Nir |
What I would do is use the cut faces tool so I get the vertical lines, then do the horisontal and last do the vertical ínbetweens. Then you could extrude the individual polygons and do a little bevel by scaling them.
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It depends on your personal preference, but I would do the same as above, only instead of the Cut faces tool, I would use the Split Polygon tool for more control over the exact placement of your "bricks". Then, select the individual brick faces, and extrude/tweak to taste.
Takes a bit longer than the Cut Faces technique, but it gives you "brick" level control of detail.... |
hey Basura3d, are you a max to maya convert??? "CUT" faces tool????
if it were me,i would use the same method basura mntioned, but by using the Split poly tool :), Tariq |
actually this is as simple as deleting every other vertical edge in a wall full of rectangles
Nir |
tariqrf, you got me! Old Max dog with old habbits...
Nir, then why do you ask ;) |
I would use split poly til u get what you want then if you wanna really go for it, extrude faces after. Or more simply to cut on your render time, a poly plane with a good map on it.
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