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-   -   How Can I model this in Maya ? (https://simplymaya.com/forum/showthread.php?t=3697)

nirsul 02-02-2003 09:10 PM

How Can I model this in Maya ?
 
This model was done in 3DMAX
The modeler tweaked the mesh to create a bricklike mesh -
Is there a simple way to model it in Maya ?

HAve a look:

http://www.3dtotal.com/team/Tutorial...jpalamo1_2.jpg


Nir:confused: :confused:

ragecgi 02-02-2003 09:31 PM

pretty much the same way:(

Sorry...

nirsul 02-02-2003 09:33 PM

But I don't know how he made it in 3DMAX

brrr.....


Nir

Basura3d 11-02-2003 09:47 PM

What I would do is use the cut faces tool so I get the vertical lines, then do the horisontal and last do the vertical ínbetweens. Then you could extrude the individual polygons and do a little bevel by scaling them.

ragecgi 11-02-2003 10:44 PM

It depends on your personal preference, but I would do the same as above, only instead of the Cut faces tool, I would use the Split Polygon tool for more control over the exact placement of your "bricks". Then, select the individual brick faces, and extrude/tweak to taste.

Takes a bit longer than the Cut Faces technique, but it gives you "brick" level control of detail....

tariqrf 16-02-2003 03:03 PM

hey Basura3d, are you a max to maya convert??? "CUT" faces tool????

if it were me,i would use the same method basura mntioned, but by using the Split poly tool :),

Tariq

nirsul 16-02-2003 07:16 PM

actually this is as simple as deleting every other vertical edge in a wall full of rectangles

Nir

Basura3d 23-02-2003 05:15 AM

tariqrf, you got me! Old Max dog with old habbits...

Nir, then why do you ask ;)

Jay 24-02-2003 02:41 PM

I would use split poly til u get what you want then if you wanna really go for it, extrude faces after. Or more simply to cut on your render time, a poly plane with a good map on it.


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