Making ornate engravings
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I am modeling a lamp and other accessories that have ornate engravings. I was wondering what the best techniques to get these results and how to go about doing such techniques. Toss me in the direction of a tutorial or something; I am lost so absolutely any help would be greatly appreciated.
The project has no poly limit, and I am using a mix of sub d’s polys, and nurbs. :beer: |
The best thing to do there would be to make a displacement map or possibly even just a bump map in an application such as photoshop, or a 3d sculpting program like zbrush or mudbox. Check your help files for info on bump and displacement maps.
Chris |
is there anything i can do with curves, or something?
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well of course you could model it with curves and lofts or extrudes of nurbs. this kind of object I´d model in polys tho. but like bendingiscool said you could also use zBrsuh. this might be easier since you can just use a hightMap or just z-paint it ZB and export a higer resolution geometry from zBrush into maya.
nurbs modeling might be a mess here.. at least for me. |
ok, thanks for the help guys :beer:
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i would suggest just bump mapping it or using displacement map because It'll be save you a lot time and probably give you the same/simlar result as if you were to actually model those details using nurbs or poly.
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