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-   -   spiral staircase in entry (https://simplymaya.com/forum/showthread.php?t=6880)

ereitz 14-07-2003 03:22 PM

spiral staircase in entry
 
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Hi - I haven't posted anything in a while and was just fooling around with animate sweep and create animation snapshot for the stairs and decided to make it into a little modeling/lighting project.

Still many details to work out but this is the overall shape. I plan to put some details into the columns and work a little more on the textures. Also I plan to do all the light sources properly.

C & C as always welcome :)

drknow 14-07-2003 05:17 PM

it looks good, but the steps confuse me. Do they get bigger at the top or something.

ereitz 14-07-2003 06:16 PM

Hey drknow - yeah - the steps get progressively bigger as they spiral upward - the rise and thickness of the steps remains the same so they would still remain comfortable to climb.

I'm at work now but when I'm home I'll post a closup of the stairs.

ereitz 16-07-2003 08:37 AM

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Good stuff on rendering here - learned how to use a sampler 'Facing Ratio' to map a ramp to the incandescence for the light globe. That light is a point light with raytrace shadows. There are two spots and an ambient, all with raytrace shadows on. I rendered the raytrace at settings of 4 for reflection, refraction and shadow. I think I'll continue working on this for a bit because it's a fun project.


http://www.aliaswavefront.com/en/Tmp...dering_m.html#

ereitz 16-07-2003 08:45 AM

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A wire...

I-Iybrid 16-07-2003 03:42 PM

Very cool man, I like it. :)

ereitz 24-07-2003 05:46 AM

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I've done a little more work on the shaders and the lighting. The glow effect was interesting - I tried to map a ramp to a sampler and use that for my glow intensity similarily to the way I did the incandescence but it just seemed to give me an intensity of 1. I used the glow shader node that's in the hypershade by default then to control the intensity and that seemed to work.

c & c on lighting and shaders greatly appreciated :)

ragecgi 24-07-2003 05:59 AM

Cool shot man!

What does it look like rendered with MR using FG?

ereitz 24-07-2003 06:23 AM

ragecgi - thanks!

...& good question...

I haven't worked with mental ray yet ... and I don't know what FG is...

guess I'll have to check it out :)

f50 24-07-2003 06:27 AM

Quote:

Originally posted by ereitz
ragecgi - thanks!

...& good question...

I haven't worked with mental ray yet ... and I don't know what FG is...

guess I'll have to check it out :)

FG is Final Gathering. i think it's a Global Illumination plugin of some sort. haven't used it yet, but i saw it used in a vid tutorial about GI.

ereitz 24-07-2003 06:47 AM

hi guys - i'm working with 4.5 and it seems mental ray is no longer offered on Alias' website. Have I not looked in the right place or has it just been fully integrated in version 5?

ereitz 24-07-2003 06:56 AM

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Different view - you can see more of the modeling - the rails haven't been finished and have no texture on them yet... oversight.

Forum_snowboarder33 24-07-2003 07:14 AM

i think you need to add en edge around the tiles {upper floor} (where there is a hole in the floor. It kinda looks like someone went.. lets put some stairs here.. and drilled a hole. Another thing is that the textures on the stairs need to be varied i think.. it is impossible for the stairs to have the exact same pattern in realy life. other than those 2 thinks, this is excellent work.

ereitz 24-07-2003 08:12 AM

Thanks for the c & c Forum_snowboarder33 - I wonder how to slightly vary the textures - maybe make 4 or 5 versions.

As for the edge on the tiles I think it would be easiest to model some sort of rim or something.

I'll work on it :)

Blinn 26-07-2003 02:48 AM

looks promising, great work.
only thing that bothers me is the really intense reflection in the window. really takes away from the focus of the stairs. great job so far


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