Rendering Problem
I have a scene with a mountan area and a sky.The sky was made from a jpg onto a sphere.So the mountain area sit's inside the sphere and when i rendered it the sky was kind of dark so i then put in a volume light and pre-render looked good but once i rendered it nothing but pitch black shows up.
Im thinking it has to do with the sky and sphere but i was wondering if anyone else has had this problem before. |
couple of things that might be worth trying:
#1 flip the sphere's normals so that they point inwards #2 map the sky texture to incandescence channel instead of color channel. The sky will then self illuminate. #3 try with directional light instead of volume light. #4 turn off the sphere's shadow casting and receiving. |
Cool kbrown, seem like at least one of those might work.Thanks.
I'll try it out once i finish painting my room.:mad: |
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