smartest way to "round"/"curve" a polygon edge
Helly everyone,
I'm looking for a smart / effectiv and simple way to make a polygon edge a bit more like a curve, or some kind of "round". Dunno how I can explain it. You all know 6 sided dices, right? They are not just "sharp cubes" but "cubes with smooth edges". Hope you guys can helpt me :bow: |
Select the edges and then edit polygons->bevel, adjusthte settings to suit.
You might need to merge some verts to keep it all 4 sided though after the bevel. |
YAY! thx, thats exactly what i've been looking for. Didn't use Maya for a long time now, forgot many handy tricks :) :attn:
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Hmm... something is wrong here. Don't know what I did wrong. :(
http://mitglied.lycos.de/lionheart25...vel_crappy.jpg but i want it to "bevel" onto this red edge http://mitglied.lycos.de/lionheart25...py%20Kopie.jpg |
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