Weird rotation on hip joint
I'm working with a model of a model of a man that has been smooth bound to a skeleton. When I try to rotate the right hip joint, it moves in the direction opposite of what I want. That is, if grab the rotation handle and move it inward so that the foot twists inward, it twists outward instead. Anyone know how to fix this?
|
You'll probably not going to like this, but you'll need to Freeze transformations on your bones, which will more than likely require re-binding and re-orienting.
|
I just dealt with that this weekend, and I had to rebind and orient ;(
|
Bummer. Thanks fellas.
|
hey gunkata, i've had this problem before on my finger and arm joints, but it might be different for the actual hip/root. I'm not too sure if it'll work for the hip, but i just went into sub-object mode and rotated the pivot points correctly. Give it a try.
|
All times are GMT. The time now is 11:20 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018