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-   -   Converting Max into Maya (https://simplymaya.com/forum/showthread.php?t=28962)

jm82792 12-02-2008 11:09 AM

Converting Max into Maya
 
Well I was wondering if there is a simplistic way to convert Max Files into a format maya can read without using plugins for maya since the learning edition does not allow plugins :(
Thanks

njon 12-02-2008 08:11 PM

See if this works.
Export from max as a obj file and import it in maya.
The meshes may need reclaing inn maya and there may also be some minor issues u may need to fix.

Best!

jm82792 16-02-2008 01:53 PM

I do not have Max though but i'll look into a stripped down version if there is one,
I just noticed turbo squid mostly has Max files and i'd like to play with some models.

t1ck135 16-02-2008 05:01 PM

There's a piece of software called 3D explorer that does a good job of converting file formats. I dont think its in production anymore (encompassed within another product) but you can still find a trial version that gives you 30 days to play about with it. I found it useful as it can convert various formats including lightwave files to .3ds which I could then import into Maya (I needed lots of car models and most of the free ones out there were lightwave format).
I found that the best format conversion with that piece of software for models was to convert them and save them off as 3ds format before importing into maya.

Simon

jm82792 17-02-2008 12:26 AM

Okay I'll look into it :D

Falott 17-02-2008 12:58 AM

best format for transfer between max and maya is FBX , wich is a plugin, but integrated within maya, and max also of course. it´s not only for geometry like OBJ format but also exports keyframes, skinned characters, shader networks (not everything is supported) - in both directions.

good luck!

jm82792 17-02-2008 11:33 AM

Yay! I found a downlaod for a stand alone fbx converter :D I am on my linux rightnow so I can't download it but i'll see if t wokrs should be awsome/perfect

jm82792 17-02-2008 12:12 PM

Well ti worked great :D I thought maya learning edition has no plugin support so I downlaoded the standalone version converted the opened with maya BUT then the plugin was installed without me knowing and worked so I imported the FBX and it wokred great :)

Stephen 24-02-2008 10:14 AM

Polytrans is what you need export BDF file format from Max and import BDF into Maya. BDF is polytrans naitive file format

djb123 24-02-2008 07:01 PM

Maya 2008 bonus tools has a plugin which will let you import .3ds files, doesn't work for .max though.


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