circular fillet
Hi Everybody,
I've just finished this trim/circular fillet tutorial: http://www.animagraph.com.br/DeathBr...m_Tutorial.htm and everything was pretty ok. However, when I rendered the scene I noticed some undesirable lines at the top of the piston. How can I avoid them? what went wrong? Thanks Eduardo |
well, I tried to attach an image here (25kb) but it didn't work!
sorry! I'll try to fix it as soon as possible. Eduardo |
I can't see your images, but I'm thinking it has to do with tessellation. you can find some info here - http://forum.simplymaya.com/showthre...d+Tessellation
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1 Attachment(s)
Thank you, I tried to attach a file but it didn't work! How can I do that? it's a 25 kb jpeg file
Eduardo |
well, it worked!
Now you can help me.... :-) |
yep, tessellation. :)
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Ok, I used the suggested settings:
on render > set NURBS tessellation > option box Curvature Tolerance: Highest Quality U division Factor: 5000 V division Factor: 5000 Wich parameters should I change? Eduardo |
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