Getting absloute co-ordinates in maya
hi,
is there any way in maya to display absolute co-ordinates? I've got a couple of vertices that have moved out of symmetry on my modes and I wan to get the aligned again, but don't want to divide and mirror. How can I find out it's exact place in space so I can re-locate its opposite? thanks, gubar |
select the vert in question than go
xform -q -t -ws; should do the trick |
Thanks,
I'll try that later - can I ask what it's function is? cheers, gubar |
it just queries (-q) the seleected componant's translate (-t) value with regards to the world space (-ws).
|
Sounds perfect,
cheers |
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