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-   -   Problem Applying Texture (https://simplymaya.com/forum/showthread.php?t=18116)

Nusirilo 03-09-2005 01:54 AM

Problem Applying Texture
 
Hey guys. Well, I modelled a giraffe out of a polygon cube and then smoothed it out with polygon --> smooth value set to 2. I then attempted to texture the body. I got the UVs by using automatic mapping, and they came out surprisingly well. I then transferred the UV outline to Photoshop, and, for fun, drew yellow all over the legs and then exported it back to maya and applied it to the model. It worked properly, with yellow squiggles all over the legs. I then deleted that for obvious reasons. Later on, I opened the UV outline in Photoshop and actually applied a texture to it, but when exporting it back to Maya and applying it through Hypershade, it came out very strange, with the UV outline printed all over the giraffe's body (with the texture on the UVs). I don't know exactly what happened there, but it's annoying me. Any idea what I can do to ensure the texture applies properly?

If I didn't explain it properly, let me know and I'll try to explain it differently.

Nurb Herder 03-09-2005 02:17 AM

I'm not absolutely certain that I understood your question and that's probably my fault as it's late here and I need sleep but, you did create your texture map in photoshop on a seperate layer other than that of the actual UV map didn't you?

Nusirilo 03-09-2005 02:20 AM

Yes, the first thing I did was turn the UV map into a regular layer and put it on screen mode.

Edit: Just did it again using the UV as the bottom layer and creating layers on top of it, but still no luck. I must be doing something different from the first time but I don't know what.

jsprogg 03-09-2005 06:04 AM

Just a suggestion , but did you remember to turn the UV layer off when saving it out ?

Nusirilo 03-09-2005 01:00 PM

Quote:

Originally posted by jsprogg
Just a suggestion , but did you remember to turn the UV layer off when saving it out ?
I'm not exactly sure what you mean. Do you mean the UV layer that appears when you right click the giraffe and the choice to switch to UVs, vertexs, etc., pops up? I don't think I ever had that on if that is what you're talking about.

jsprogg 03-09-2005 08:58 PM

I mean in Photoshop , once you have created your texture .Before you save it to load back into Maya, did you remember to turn the UV layer off to be not visible as you said you set it to screen.

Nusirilo 03-09-2005 11:12 PM

Quote:

Originally posted by jsprogg
I mean in Photoshop , once you have created your texture .Before you save it to load back into Maya, did you remember to turn the UV layer off to be not visible as you said you set it to screen.
No, I didn't. How do I do that? And does that make a difference? Because I remember watching a McKinley tutorial and I don't remember him turning the UV layer off (of course I likely could have missed it).

Once again, how would I turn the UV layer off?

Mirza513 04-09-2005 02:15 PM

just click the little eye thingy... right next to each layer theres like this little icon that looks like an eye.. click that and it should make that layer, invisible.

matt4068 04-09-2005 04:25 PM

yeah, just hide the layer thats got the uv map on it, or move it below all the other layers.

Nusirilo 04-09-2005 04:42 PM

Ok, I'll try that out and see if it works. Thanks for the advice.

EDIT: Ok, tried that out by placing the layer with my drawing on it (just a few quick paint lines for testing) above the layer with the UVs on it (I changed the UV section from a background to a layer) and turned the UV layer off or invisible by clicking the eye. Now, when I apply it to the giraffe, instead of showing the rest of the UVs with the paint on them, I only see the paint (but still in the small size that I saw it as before).

matt4068 04-09-2005 05:58 PM

im confused, post a pic

Nusirilo 04-09-2005 08:37 PM

Quote:

Originally posted by matt4068
im confused, post a pic
I have to head out right now but I will post a pic as soon as I get back (why didn't I think of that lol).

Nusirilo 05-09-2005 02:33 AM

Ok, I attached the .mb file with the texture applied to show the problem. You will see yellow scribbles (the slight outline I drew on the legs in Photoshop) all over the body. This is the texture/UV that was supposed to apply to the object in larger form. Have fun :)

EDIT: Bah, it won't apply because the file is too large, probably because of the texture. Is there any way that I can decrease the file size from 460 (approx) KB to about 220 KB (the max size on these forums)?

t1ck135 05-09-2005 07:37 AM

If you want a smaller file size then maybe try zipping it up?

Nusirilo 05-09-2005 01:00 PM

1 Attachment(s)
Quote:

Originally posted by t1ck135
If you want a smaller file size then maybe try zipping it up?
Ah, you smart man ;) All this time with WinRAR and I never think to actually ZIP a file instead of just unZipping them.

Anyways, here is the file showing my problem as described above.

jsprogg 05-09-2005 02:44 PM

OK first off we cannot view the texture because you forgot to include the texture file in the zip.You need to zip the texture file along with the .mb file as the material is linked to your file in your documents and settings folder.

Also when I was checking the .mb file I noticed you have a duplicate model (one on top of the other ) , did you realise this ?

Nusirilo 05-09-2005 03:46 PM

1 Attachment(s)
Oops, I didn't even realize that I had to do this. I will attach the texture to this post, unless I need to actually ZIP it with the other file, which, if that is so, I'm not sure how to do, since the combined file size would most likely be larger than the max attach file size.

About the duplicate image, no I didn't realize this, but does it really make a difference?

jsprogg 05-09-2005 05:33 PM

Ok after checking the .mb file I see that neither of the two giraffes have been UV mapped , I am not sure how you managed you do this as you obviously had a UV map to work to with the texture file.Once I remapped the model the texture covered fine,I only used automatic mapping but I beleive thats what you used originally.

Regarding the duplicate model..yes you should delete it and always try to keep your scene as clean as possible or you maight find weird problems showing up later on your project.

Nusirilo 06-09-2005 01:09 AM

Quote:

Originally posted by jsprogg
Ok after checking the .mb file I see that neither of the two giraffes have been UV mapped , I am not sure how you managed you do this as you obviously had a UV map to work to with the texture file.Once I remapped the model the texture covered fine,I only used automatic mapping but I beleive thats what you used originally.

Regarding the duplicate model..yes you should delete it and always try to keep your scene as clean as possible or you maight find weird problems showing up later on your project.

Oh, see I automatic mapped it to get the UV into photoshop, but maybe I didn't save it as being mapped, and then just opened it as unmapped. Thanks very much man, that really helps :)

Nusirilo 09-09-2005 01:39 PM

1 Attachment(s)
Ok, update time. I dropped doing the giraffe for a while to do some other tutorials, but I've gone back to adding some textures, which has brought about a new problem :attn: Now, when I apply the giraffe fur texture, it goes on properly. That's good. The thing is, I'm not sure exactly how to get the fur to look real, so that it connects properly. I know that Mike said in his tutorial to use the clone stamp tool, but this doesn't work with giraffe fur because each of the dots need to connect properly and need to be whole dots. I'll post the .mb file showing my problem to see if anyone can help me with this, as I'm sure if I learn this now, it will really help me in the future as well.

Cheers.


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