Mental Ray Light Surface
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Messing around with Mental Ray's light surface texture and had fun doing it. The floor and wall texture took about hmm 15 mins in Photoshop, just some burnt and dodged shapes with layered grain and whatnot. This is the small version of it :x
cheers |
oooh pretty. that'd make a great wallpaper.
just one question though... is the wall texture seamless, or do i see a tiling issue towards the bottom? or is it an overhang? |
Thank you. And that is indeed an overhang. Though I didn't put enough into the texture to make it tile perfectly (I just refused to use a checker texture on this><) but I knew it would hardly matter since the camera will be so close.
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where is that material anyway?
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Its not really a material its a texture, and you plug it into the "Additional color" in the "Advanced" section of the mia material. It won't really do much if you don't boost the "Fg Contrib" value.
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hmm, cant you just put the incandescence on a lambert really high to get the same effect?
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This is the kinda stuff that makes me want to learn how to use maya, coz this is incredible, just awesome!
Well done champ. |
uooo pretty.
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Fantastic render! Materials look awsome! 5 stars all the way!!
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nice texture and nice job on the lighting!
how long was the render? |
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Thank you guys for comments <3.
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And this is my comparison pic :x |
oh yea huge difference!
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how do you make glow show up in reflections, (i don't have much experience with materials)
or are those just blurred reflections? |
I really like this image :) Something about it just appeals to me.
Thanks for sharing. Dave |
Great work Genny, good to see something new form you again :)
G-man |
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Thanks guys. And Stwert's right, its an old image.:bounce:
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I like this and FINALLY found somewhere that explains how to connect the light nodes along with the FG tip-something that the Maya docs is sorely lacking.
thanks for this tip! |
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