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-   -   Zbrush Face Study (https://simplymaya.com/forum/showthread.php?t=33871)

daverave 12-03-2010 08:48 PM

The more I look at your first model Mayaniac the more I like him, thinking of opening zbrush and model some thing simular but I have to meny other things to finish of........dave

Mayaniac 12-03-2010 09:44 PM

Quote:

Originally posted by daverave
The more I look at your first model Mayaniac the more I like him, thinking of opening zbrush and model some thing simular but I have to meny other things to finish of........dave
Yeah, would be great to see it.

I was thinking about creating a speed sculpting thread... just to post 1hr speed sculpts or something. You see them a lot on other forums. It's a nice way to release your creative frustrations. That way if you don't have too much time, you can still get some ZB time in.

daverave 13-03-2010 08:13 AM

that sounds like a good idea would there be a base mesh as I am not upto scratch on ZSpheres..........dave

Edit: are you using displacement map or normal maps when you bring them into maya?

Mayaniac 13-03-2010 08:13 PM

Quote:

Originally posted by daverave
that sounds like a good idea would there be a base mesh as I am not upto scratch on ZSpheres..........dave

Edit: are you using displacement map or normal maps when you bring them into maya?

I haven't brought any of these models into Maya. They are just ZB renders/screenies. I'm just practicing modeling the face, these probably won't be used for anything else. But hopefully I can take things learned onto actual projects (full characters).

The speed sculpting thread would be an open thread, that everyone who wanted to, could post their sculpts or ZDoodles. Obviously base meshes would be allowed. It could be a "speed modeling" thread, that way it didn't just apply to ZB.

Mayaniac 14-03-2010 11:29 PM

Had a little bit of free time today, so I decided to do a quick detail pass on one of the head models.

http://i341.photobucket.com/albums/o.../Head_001B.jpg
http://i341.photobucket.com/albums/o.../Head_002B.jpg

http://i341.photobucket.com/albums/o...s/Head_004.jpg

http://i341.photobucket.com/albums/o...s/Head_005.jpg

The hair's a bit of a crazy mess, but... blah

daverave 15-03-2010 08:18 AM

Hi Mayaniac
looking great, I think if you put the same texture on the eye brough it might bring it together a bit better..............dave

Mayaniac 15-03-2010 07:47 PM

Thanks dave!

Yeah, I'll see about changing the brow, but to be honest, I don't really like the hair.. it was a bit rushed. I think I would much rather take what I've learned here and apply it to a full character.

Thanks again for your input. :beer:

murambi 15-03-2010 09:01 PM

cant wait to see this textured , you really have nailed organics steve

Mayaniac 26-03-2010 02:18 PM

Quote:

Originally posted by murambi
cant wait to see this textured , you really have nailed organics steve
Thanks man. I probably won't be texturing these. They're mostly just for fun and a bit of practice.

Thanks again!

Quick body sculpt... face is SHAT.. but hey. And no real work on the hands... that's why they look plain, and a bit disproportionate.

http://i341.photobucket.com/albums/o...ts/Man_001.jpg

http://i341.photobucket.com/albums/o...ts/Man_002.jpg

If I decide to take it any further, I'll probably start the head from scratch... probably the whole body too.

daverave 26-03-2010 02:45 PM

Nice, the head is a little small but I think you know that...........dave

gster123 26-03-2010 04:58 PM

Those hands look ok!

I cant sculpt hands for toffee! can get them just about ok as a base mesh in maya but thats it!

daverave 26-03-2010 06:22 PM

gster123 you mention hand I think I do them wrong with symetry on, what is the best way to do hands, do one then mirror that?................dave

ColdWave 26-03-2010 06:38 PM

You have some strong anatomy skills baby : )))
I like what i see

Mayaniac 27-03-2010 11:58 AM

@daverave: hmm, I will have to check the model in ZB. I do admit he looks a little statuesque (not in the good way). He does have heroic proportions, smaller head, longer limbs, etc. I'll probably blow his head up a bit. As for the hands I always (in ZB) hide the other hand, as it just gets in the way when you want to get up close and personal with the first hand. Then I just do a smart-resym once I've finished.
Thanks. :beer:

@gster123: haha, yeah, I hate hands, I would rather sculpt 5 faces than one pair of hands.... blah. That's why I was saving them for last.

Thanks

@ColdWave: Thanks man.

Thanks for the comments.

Dango77 27-03-2010 12:18 PM

Looking great Steve, one thing I thought was that he has a slight resemblance to George Lucas..... Maybe it's just the hair, and he would be more of a muscular version too! lol


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