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Old 22-08-2010, 10:29 PM   #7
G-Man
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Might ber a bit late in reply here Perfecto.
The first thing i would try though, is making sure all normals are set in the right direction, collisions are based upon normal direction and if one normal is pointed the wrong direction it can cause penetration issues like this.

Also when you get ready to do this with your hero models, you can actually use Sdandin geometry for the collisions so that the calculations will run much faster, and still get the same effect.

g-man
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