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# 2 17-07-2004 , 01:51 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
Maya fluids would be the best. Or you could just take an emmitter, set the bong to be a collision object, then just download vladmirjp's water texture. A tutorial for the collision object is at digital tutors .com your going to have to register.


Imagination is more important than knowledge.