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rendfox
11-11-2005, 02:52 AM
I have a object, and I want to put two different textures on it. One on the front and one on the back. Two different UV maps. Whats the best way to do this?
If I split the mesh into two seperate objects, I get a visible seam along the border edges.

vladimirjp
15-11-2005, 10:34 PM
create a 2 sided shader. using the switch nodes.
rtm.