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Red-Lion
28-05-2006, 04:19 PM
So I'm following the tutorial about the yeti. And i found out I want to call it Odd, after my dad. (His name is Odd). ;)

My yeti is gonna be abit more muscular, and have different face, and also have some adjustments to the hands and feets.

I have started on the 3rd part where i'm attaching the arms to the chest.

Is there any problems with this "set up" of polygons?

Red-Lion
28-05-2006, 04:20 PM
"From down under"

mmoore5553
28-05-2006, 04:54 PM
cant wait to see your progress on the yeti . good luck.

13th_resident
28-05-2006, 05:22 PM
yeah me too.
is "Odd" really your dads name or is it just a nickname.

Red-Lion
28-05-2006, 05:53 PM
Hehe, no it's his real name :) It's a norwegian name, (something norse, think it means sharp, like the thing on the front of an arrow).

Kinda funny, my dad works in a big company and have many international meetings etc..

For example:

"Hello I'm Even, Are you Odd?"
"Yes Hello, I'm Odd. Nice to meet you Even."

Note: Even is also a common norwegian name. Though I think the name "Odd" will become rarer in future, because we live in a globalized world.


Ps.
I got really lucky with combining legs and chest, I think. It looks really good :) (hope it "binds" well, when i'm gonna rig it)

I not completely done shaping the legs, it needs some more tweaks.

arran
28-05-2006, 11:00 PM
Looks like a good start mate. :beer:

13th_resident
29-05-2006, 09:04 AM
kurt has 4 toes on his yeti, arfanahmed786 has 3 and you have 5. :p

keep us updated ;)

Red-Lion
29-05-2006, 09:14 AM
Kurt had 3 toes and 4 fingers, but i wanted his body to look kinda humanoid :)

I'm currently remaking the face, because I didn't get happy with the first. Soon gonna start on tutorial part 4 :) But need to tweak the face abit more. I'm not happy with it :( Though I want it to be abit more alien type... in a way...

(I have shorter arms than the tutorial)

mmoore5553
29-05-2006, 10:55 AM
wow looks promising ....love how you are going with your own idea's ..that always helps

Red-Lion
30-05-2006, 10:19 AM
Sew up the head, neck and body.

(hope it's okay done)

Red-Lion
30-05-2006, 10:21 AM
And my head with my own style of ears. :)

Ps. He is gonna have that wide smile :attn:

(I used polygons to subdiv)

Red-Lion
30-05-2006, 02:04 PM
The foot... got troubles sewing it up :)

Because i don't know what type of polygon is best... If it matters that you have 4 edges going into each verticy, or if it's ok to have only 3 edges aslong as the polygons are 4 siders...

It was eigther this solution or having alot of the type of polygons below (which i try to illustrate with the "drawing")
|
|
-----X-------
/ \
/ \
/ \
/ \
/ \
X-----X-----X
| | |

Red-Lion
31-05-2006, 07:31 AM
Got in the teeth :)

I just <3 subdiv when shaping stuff :)

13th_resident
31-05-2006, 08:11 AM
it does look alot like a chimp. ;)

mmoore5553
31-05-2006, 11:46 AM
i have to agree he looks like a monkey but good work

arfanahmed786
31-05-2006, 01:14 PM
Hey Red-Lion!

Looking really interesting! Cant wait to see what it looks like when it has fur!

As for the geometry, i would change the direction of the edges around the shoulders in a more circular pattern, much like you would for the eyes and mouth.

Gud luck!

bobalie
31-05-2006, 02:38 PM
Cool, I am doing the Yeti but on my free time, like... I only got part 0 of the Yeti tutorial(the reference pics) so I am just doing that. Are Polys easier to work with than NURBS? I am having problems with NURBS...

looking cool and like a monkey,
bobalie

Red-Lion
31-05-2006, 07:09 PM
I find nurbs a fast way to get the proporsions i want. Then go over to polygons and split and move around. When i now discovered how i could work with subdivisions it's almost like you don't need Nurbs. But if you get problems with nurbs, i'm sure people here on this board can help you :)


To arfanahmed786:
Thanks for the tips mate, I have fixxed it some, and gonna look and see if I can do even more. I hope to rig it some day :)

bobalie
31-05-2006, 10:07 PM
Cool. You know what is intensly annoying? I did almost the whole model in polys and when I was just about to save it said

" Maya 6.5 has encountered problems and needs to close.
we are sorry for this inconvenience."

:headbang: so im finally(after 3 hours) going to make it again and save it often so it doesnt do that again :)

bobalie

P.S. good luck with furring and rigging the little guy.

Red-Lion
01-06-2006, 06:15 AM
It doesn't look like the tutorial contains rigging, so I need to download another tutorial to make it. Got some exams coming up soon, so maybe the updates will not come so often.

arfanahmed786
02-06-2006, 02:59 PM
Bobalie, i hate it when Maya does that! I always save in increments now and then and also do Edit - Delete by type history now and then too (but make sure you are in your lowest polygon form!)

As for the rigging, i would recommend the "Low Poly Rigging" tutorial.

errethakbe
02-06-2006, 11:37 PM
lol! he looks goofy, i like it :)

marlonjohn
30-08-2006, 02:28 PM
hahaha great model =]