AJRead
07-12-2015, 10:46 PM
I'm quite new to Maya and, as a result, have made a general mess of a lot of my workspace, in particular, my objects' pivot points.
Earlier, I grouped a load of objects (some of which had been rotated around) together, which seemed to set their pivot point to the world origin (0, 0, 0). I have since separated the objects and want the pivot point of each to be exactly like they were before I made the group, i.e., centred and with the correct rotation.
I have tried resetting the pivot point, but this only puts it back in the right position, and the rotation of it still follows the world axes. I've included a screenshot with the Scale tool selected where you can see that the axes it brings up are off in relation to the way the object is rotated.
http://i.imgur.com/eDftMlF.png
Does anyone know of a way of fixing this, or at least a workaround?
EDIT: I have already found a solution elsewhere: double click the rotate or scale tool to bring up settings, then press the second drop down arrow under Axis Orientation, press Set to Component and select the component.
Earlier, I grouped a load of objects (some of which had been rotated around) together, which seemed to set their pivot point to the world origin (0, 0, 0). I have since separated the objects and want the pivot point of each to be exactly like they were before I made the group, i.e., centred and with the correct rotation.
I have tried resetting the pivot point, but this only puts it back in the right position, and the rotation of it still follows the world axes. I've included a screenshot with the Scale tool selected where you can see that the axes it brings up are off in relation to the way the object is rotated.
http://i.imgur.com/eDftMlF.png
Does anyone know of a way of fixing this, or at least a workaround?
EDIT: I have already found a solution elsewhere: double click the rotate or scale tool to bring up settings, then press the second drop down arrow under Axis Orientation, press Set to Component and select the component.