Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-12-2015 , 10:46 PM
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Join Date: Dec 2015
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Reset pivot point to original position and rotation

I'm quite new to Maya and, as a result, have made a general mess of a lot of my workspace, in particular, my objects' pivot points.

Earlier, I grouped a load of objects (some of which had been rotated around) together, which seemed to set their pivot point to the world origin (0, 0, 0). I have since separated the objects and want the pivot point of each to be exactly like they were before I made the group, i.e., centred and with the correct rotation.

I have tried resetting the pivot point, but this only puts it back in the right position, and the rotation of it still follows the world axes. I've included a screenshot with the Scale tool selected where you can see that the axes it brings up are off in relation to the way the object is rotated.

user added image

Does anyone know of a way of fixing this, or at least a workaround?

EDIT: I have already found a solution elsewhere: double click the rotate or scale tool to bring up settings, then press the second drop down arrow under Axis Orientation, press Set to Component and select the component.

Last edited by AJRead; 07-12-2015 at 10:52 PM.
# 2 08-12-2015 , 04:49 PM
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Instead of Set to Component, you can also just try Object for the manipulator orientation. Frequently switching between world and object is pretty common.

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