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About This Course

Introduction to Maya - Modeling Fundamentals Vol 2

This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects. You don't need to watch volume one if your comfortable jumping in at the deep end. You'll learn how to smooth objects, how to maintain quaded geometry, why edge flow is important, how to cut holes in complex surfaces and how to fully merge different objects together.

Modeling something badly in Maya is not hard. Doing it in a way that the objects you produce are useful for animation, simulation, and rendering is a lot more complicated. There is a lot more to creating a model in Maya than getting something that looks good in the viewport, and in this course we'll try and show you why, and how to avoid the pitfalls.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Creating the basic shape with an eye on edge flow and topology
  • Lesson Pack 01 2. Cutting holes in solid objects
  • Lesson Pack 01 3. Continuing with our base shape
  • Lesson Pack 02 4. Tackling complex smoothing issues
  • Lesson Pack 02 5. Creating the sides of our axle as separate objects
  • Lesson Pack 02 6. Setting up edges to merge objects together
  • Lesson Pack 03 7. Adding geometry to multiple surfaces, merging and controlling the edge location to maintain the topology we need
  • Lesson Pack 03 8. Repurposing edges for smoothing and continuing with our complex object merge
  • Lesson Pack 03 9. Finalizing and adding the extra smoothing control edges
  • Lesson Pack 04 10. Cutting the final holes and finishing the piece
  • Lesson Pack 04 11. Creating the wheels for the car
  • Lesson Pack 04 12. Putting it all together and building the car

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