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About This Course

Introduction to Maya - Rendering in Arnold

This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it in Photoshop.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. The basic elements needed for creating a render
  • Lesson Pack 01 2. Directional lights, color temperature, shadows and basic light attributes
  • Lesson Pack 01 3. Point lights, spotlights with barn doors and gobo's, area lights
  • Lesson Pack 02 4. Arnold specific lights, mesh lights, photometric lights, sky dome lights and HDRI lighting
  • Lesson Pack 02 5. Setting up the camera and the base lights for our scene
  • Lesson Pack 02 6. Arnold materials and color management
  • Lesson Pack 03 7. Transparent materials and ray depth
  • Lesson Pack 03 8. Better lighting and using light based reflection cards
  • Lesson Pack 04 9. Render quality vs time and setting up basic AOV's (Render Passes)
  • Lesson Pack 04 10. Putting everything together in Photoshop and adding depth of field effects

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