Seven steps to great character design

Published: Tuesday 28th of March 2017 | Type: News | Main Focus: Maya
Watch former Disney animator Aaron Blaise go through his seven steps for designing characters.

The Making of Fantastic Beasts and Where to Find Them

Published: Sunday 26th of March 2017 | Type: News | Main Focus: Maya
Check out this nice making of Fantastic Beasts and Where to Find Them. It looks at many aspects of the film, with directing, VFX and costume and sound design covered.

Autodesk VFX Reel 2017

Published: Sunday 26th of March 2017 | Type: News | Main Focus: Maya
Watch the new VFX reel from Autodesk, which contains work from companies like Framestore, Laika, Rodeo, Cinesite and Moonbot Studios.

XGen Interactive Grooming receives update

Published: Friday 24th of March 2017 | Type: News | Main Focus: Maya
XGen interactive grooming was new to Maya 2017, and new features have been added to update 3. In this video Steven Roselle looks at what's new.

New tool for Maya lets you create brick walls with a click

Published: Thursday 23rd of March 2017 | Type: News | Main Focus: Maya
A new tool called Super Bricks lets you create brick walls in Maya with a click. The tool procedurally makes complex looking brick walls.

Tutorial: Attaching a MASH network to nCloth

Published: Wednesday 22nd of March 2017 | Type: News | Main Focus: Maya
Daryl Obert from Autodesk uses the motion graphics toolkit with a cloth solver to generate a cool-looking effect.

PUX releases Hard Mesh 2 for Maya

Published: Tuesday 21st of March 2017 | Type: News | Main Focus: Maya
Swiss based company PUX have released Hard Mesh 2 for Maya. The plug-in brings modeling with boolean type operations to the next level. It lets users create complex boolean geometry, then work interactively on the combined model.

VFX breakdown from MPC - A Monster Calls

Published: Tuesday 21st of March 2017 | Type: News | Main Focus: Maya
A Monster Calls tells the story of a young boy who seeks the help of a tree monster to cope with his mother's terminal illness. MPC completed more than 180 shots for the film. The team was lead by MPC Montreal VFX Supervisor Ferran Domenech , with the m

How to Animate a Character Turn

Published: Monday 20th of March 2017 | Type: News | Main Focus: Maya
Learn how to animate a head turn in Maya with this latest tutorial from animator Chiara Porri.

Autodesk announces Maya 2017

Published: Tuesday 26th of July 2016 | Type: News | Main Focus: Maya
There will be some big changes to rendering with the new version of Maya, which will no longer ship with mental ray but Arnold as the default rendering engine. This follows the Autodesk aquisition of Solid Angle, the creators of Arnold, earlier this year.