UT2003 Robot Biped
1 Attachment(s)
I've started another model I intend to use in UT2003. I have most of the modelling complete. I may rework the body somewhat but my polygon count is getting rather high so it wont change all that much.
Here is what I have so far. I have the skeleton built and the pistons have bones that are aim constrained to each other so they work (not shown on this render). Anyway, here it is: |
1 Attachment(s)
An action shot.
|
It`s a nice start, i see he or she :rolleyes: :p is learning to walk.
Keep working on it try to add more detail :thumbsup: |
Nice, is that 1000ish poly count triangulated?
|
just over 2000 actually :|
|
Thats a really nice biped robot. Cant wait to see it textured. Just curious, what kind of shader ( if it is a shader ) did you use for that color render?
|
It's just the standard lambert grey with a GI_Joe script I got from www.pixho.com
|
I'd really like to know how you render a scene like that?
what light did you use and what material? |
>I'd really like to know how you render a scene like that?
what light did you use and what material? >the standard lambert grey with a GI_Joe script |
Just read the other post's and realised I posted the same question....DOH
Downloaded the script but now how do I install it? |
open up the .mel and it tells you how at the top of the file.
|
All times are GMT. The time now is 04:13 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018