Skybox + lighting specific objects
Okay, I have a skybox, and quite obviously... the sky lights us, not the reverse... how can I get the skybox not affected by any light, and have the shader make it self illuminated... so as to prevent one face from being VISIBLY more shaded than another.
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the best way is to use IBL node in the Render Globals of Mental Ray (if that's what you are using)...
if you just wan't the skybox... ( :) ) then set it's material incadescence to the same texture as your color... or render it as a separate pass and do the magic in compositing another note if you wish to use Final Gathering with HDR and IBL node... I see lots of people make mistake by leaving Filter in Final gather options to default value... start with 3 and then decide if you want to go less or more from that |
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