texture apping 1:1 ?
hello friends !
I´ve created a simple nurbs plane. On this plane, I want to map a single .bmp file. I want to map t 1:1 on the plane - so that I don´t have any distortion. where & how I can set such options for the 2d texture map ? thx, bernhard |
correct me if iam wrong but when you apply a texture it should always apply 1:1. If not go to the place 2d textue node and play around with the coverage settings in the attribute editor.
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Here is an image of what I think your asking
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hmmmm
The Coverage seems not to be the right thing for my problem.
here you can see the orignal image from the audi tt (as example) http://rieder.tophunter.at/3d/oben.jpg and here you can see the image in maya: http://rieder.tophunter.at/3d/oben_maya.jpg you can see the difference. so, what I can do that I can have the original texture with absolut no distortion. thx bernhard |
Oh, Thats a camera image plane?
If so, you have to change the settings in the channel box for the image plane. If thats an image on a plane than you should use a poly plane and scale it in the channel box inputs. |
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Maybe this will help
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aha, aha - so you take the original pixel from the image (width & height) and you use this dimension for the object plane.
now I understand - and it works fine. thank you very much for your help, bernhard |
yes, roach is correct. You need to make your plane the same size resolution as your image
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I'm glad I can help
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