How to convert Motion Trail to key frames?
I have a cube parented to a skeleton joint.
The cube follows this joint in the animation. I want to copy the motion of the cube, un-parent the cube, and re-apply the motion to the cube. So, then I would have the cube move exactly as before, but now it would have independent key frames, and no parent. How can I do this? |
in the edit menu, go to key, bake simulation.
and bake what u need. |
ah, thanks vlad.
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you mean its as simple as that?? just select the 'cube' and press 'bake simulation' and then I can remove the skeleton and the cube will have ts own keys??
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why havent I heard of this already :) ??????
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