Digital humans the art of the digital double
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Hello! I am frequently running into an issue where my animCurves lose connection to their associated nodes. i am using a referenced rig, and it...
Thread by: LisaAnim Subscribe
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LisaAnim 23-08-2022|07:21 PM
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Views: 785
Hi, I'm creating an animation where a ribbon follows a path round and round then drops to the ground. I've already experimented with this and got...
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Blueflash 17-08-2022|03:34 PM
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Views: 896
Hi I would like to share my animation reel for 2022 and would love to get some feed back on it. https://vimeo.com/725361281 Cheers
Thread by: nishunaruto Subscribe
Views: 1,990
nishunaruto 03-07-2022|09:51 AM
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Views: 1,990
Autodesk 3ds Max is one of the industry’s leading visualisation platforms, and capable of producing simply stunning photorealistic imagery and...
Thread by: Nasser2022 Subscribe
Views: 3,670
Nasser2022 28-04-2022|11:05 AM
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Views: 3,670
As the title says, I have a problem connecting my joint-based facial rig to the IK portion of the neck setup. There are no blendshapes, no...
Thread by: EineKleine Subscribe
Views: 3,219
EineKleine 02-04-2022|06:57 PM
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Views: 3,219
99UZ3pkLVZg This video will specifically look at how to bake camera animations when you have your camera in some sort of rig hierarchy. The...
Thread by: joshoantonio Subscribe
Views: 4,384
joshoantonio 09-02-2022|02:09 PM
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Views: 4,384
I've just discovered Studio Library, and getting a tool to save, catalogue and re-employ rig poses would be a game changer. It seems fairly...
Thread by: heiro5 Subscribe
Views: 3,532
heiro5
by heiro5
27-07-2021|04:29 AM
Replies: 0
Views: 3,532
I have a joint chain of 60 joints, in a straight line. I want this chain to animate along a motion path. I followed the instructions here,...
Thread by: bollella Subscribe
Views: 3,110
bollella 08-06-2021|11:06 PM
Replies: 0
Views: 3,110
hello. i am breaking my head about the issue how to rig a crawling bug moving along a spline. the COG will be path constrained to a spline. how can...
Thread by: mickhah Subscribe
Views: 3,879
mickhah
by mickhah
19-04-2021|12:14 PM
Replies: 0
Views: 3,879
I want to bring my iclone characters complete with animation into Maya and render a VR scene in redshift. Ill either use alembic or fbx and I want it...
Thread by: Tybomb Subscribe
Views: 5,352
Tybomb
by Tybomb
11-02-2021|10:24 AM
Replies: 0
Views: 5,352
Hi, I am a beginner in rigging , i created a rig for a whip that i need, the animator requested for as little controllers as possible, so i did...
Thread by: royL Subscribe
Views: 5,176
royL
by royL
30-12-2020|07:52 AM
Replies: 0
Views: 5,176
Made this simple 3D model for a school project and used the quick-rig tool in Maya But each time I touch the handles it keeps sinking a bit more...
Thread by: JohnJohnJohn Subscribe
Views: 3,604
JohnJohnJohn 07-12-2020|11:48 AM
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Views: 3,604
Hi guys, So I haven't done any skin weighting for a while, but I went in to attach some joints and what I always used to do was go to paint skin...
Thread by: dre4mer Subscribe
Views: 8,563
dre4mer
by dre4mer
29-09-2020|01:02 AM
Replies: 0
Views: 8,563
When I select the main controller to rotate my character the hands don't rotate with the character. If I move the character then he moves just fine....
Thread by: yehochanan Subscribe
Views: 10,043
yehochanan 30-08-2020|09:02 PM
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Views: 10,043
Hello everyone, I need some help with my motion path animation. When a car is following a motion path and at the beggining the car wheels...
Thread by: zoran111 Subscribe
Views: 15,825
zoran111 12-07-2020|04:23 PM
Replies: 0
Views: 15,825
Hello, I have a rigged character that is able to be controlled correctly if manipulating the Ctrl Effector directly in the viewport. Doing this...
Thread by: Bcurless Subscribe
Views: 20,314
Bcurless 10-01-2020|08:38 PM
Replies: 0
Views: 20,314
Hi all, I am working on a crowd scene and the client sent me a bunch of models with varying proportions and skeletons in slightly different poses....
Thread by: LocSp Subscribe
Views: 7,483
LocSp
by LocSp
11-12-2019|03:17 PM
Replies: 0
Views: 7,483
I've added IK handle to my ankle, ball and toe and then I created a curve for the controller, I parented ik handle to my curve(curve as a parent) and...
Thread by: Ffah1521 Subscribe
Views: 14,433
Ffah1521 16-09-2019|08:59 AM
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Views: 14,433
Hi, So I have been having this issue for the longest but I have never really been able to conquer this. I am getting heavy flickering in my...
Thread by: murambi Subscribe
Views: 6,312
murambi
by murambi
10-09-2019|09:28 AM
Replies: 0
Views: 6,312
This is a blenshape set up I managed to do on another rig a while back but can't recall how to replicate. I have one blendshape (head 0) with...
Thread by: x3ph3r Subscribe
Views: 7,578
Jack55555 14-08-2019|10:18 AM
Replies: 1
Views: 7,578
Hi people! I'm new in Maya. So I decided to make a simple animation in Maya.I worked on my project for about 3-5 hours. Everything was fine before I...
Thread by: mars7 Subscribe
Views: 7,139
mars7
by mars7
14-05-2019|07:15 PM
Replies: 0
Views: 7,139
Adding imperfections to your camera movement helps with realism. So in this video, I'm going to show you have to add subtle imperfections to your...
Thread by: joshoantonio Subscribe
Views: 12,178
joshoantonio 12-05-2019|08:09 PM
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Views: 12,178
Hi everyone, When I'm animating I prefer at the beginning to just see my key poses as opposed to the spline interpolation between them. I can do...
Thread by: sjtaylor84 Subscribe
Views: 29,752
scraigpetty 12-04-2019|01:06 AM
Replies: 4
Views: 29,752
Hi everyone Please excuse my novice understanding. I've been trying to rig a simple character whilst following a few tutorials; I've set up the...
Thread by: DaveJH Subscribe
Views: 6,759
DaveJH
by DaveJH
04-03-2019|09:59 PM
Replies: 0
Views: 6,759
Hey all. So im having a few troubles trying to export rigs/animations as an FBX from Maya and was hoping someone would be able to help please. So...
Thread by: hpan92 Subscribe
Views: 11,550
wilson109 19-02-2019|12:41 PM
Replies: 1
Views: 11,550
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