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HumanIK Skeleton Definition Save and Load not working
Hello everyone, please could you help me, I am trying save and load Skeleton Definition preset in HumanIK, when I load it by "Match only selected...
Thread by: skalape
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Views: 752
by
bellid
22-08-2023|06:00 AM
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1
Views: 752
Showreel Update 2022
Hi I would like to share my animation reel for 2022 and would love to get some feed back on it. https://vimeo.com/725361281 Cheers
Thread by: nishunaruto
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Views: 7,924
by
kadan
16-06-2023|05:52 PM
Replies:
7
Views: 7,924
Disconnected AnimCurves
Hello! I am frequently running into an issue where my animCurves lose connection to their associated nodes. i am using a referenced rig, and it...
Thread by: LisaAnim
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Views: 3,166
by
LisaAnim
23-08-2022|07:21 PM
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0
Views: 3,166
Flying ribbon with realistic flutter
Hi, I'm creating an animation where a ribbon follows a path round and round then drops to the ground. I've already experimented with this and got...
Thread by: Blueflash
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Views: 3,013
by
Blueflash
17-08-2022|03:34 PM
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0
Views: 3,013
3ds Max Interactive VR
Autodesk 3ds Max is one of the industry’s leading visualisation platforms, and capable of producing simply stunning photorealistic imagery and...
Thread by: Nasser2022
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Views: 6,214
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Nasser2022
28-04-2022|11:05 AM
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0
Views: 6,214
Connecting facial rig to the IK neck - how to do it?
As the title says, I have a problem connecting my joint-based facial rig to the IK portion of the neck setup. There are no blendshapes, no...
Thread by: EineKleine
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Views: 5,239
by
EineKleine
02-04-2022|06:57 PM
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0
Views: 5,239
Export Rigged & Animated Camera from Maya - Automatic Script & Manual Method
99UZ3pkLVZg This video will specifically look at how to bake camera animations when you have your camera in some sort of rig hierarchy. The...
Thread by: joshoantonio
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Views: 7,062
by
joshoantonio
09-02-2022|02:09 PM
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0
Views: 7,062
Studio Library not saving upper body joint info
I've just discovered Studio Library, and getting a tool to save, catalogue and re-employ rig poses would be a game changer. It seems fairly...
Thread by: heiro5
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Views: 5,678
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heiro5
27-07-2021|04:29 AM
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0
Views: 5,678
Direction of Joint Chain on Motion Path
I have a joint chain of 60 joints, in a straight line. I want this chain to animate along a motion path. I followed the instructions here,...
Thread by: bollella
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Views: 3,967
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bollella
08-06-2021|11:06 PM
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0
Views: 3,967
rigging walkcycle depending on path langth
hello. i am breaking my head about the issue how to rig a crawling bug moving along a spline. the COG will be path constrained to a spline. how can...
Thread by: mickhah
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Views: 4,504
by
mickhah
19-04-2021|12:14 PM
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0
Views: 4,504
Parenting camera for pov view.
I want to bring my iclone characters complete with animation into Maya and render a VR scene in redshift. Ill either use alembic or fbx and I want it...
Thread by: Tybomb
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Views: 6,004
by
Tybomb
11-02-2021|10:24 AM
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0
Views: 6,004
Rigging a Whip - problem with connecting controllers
Hi, I am a beginner in rigging , i created a rig for a whip that i need, the animator requested for as little controllers as possible, so i did...
Thread by: royL
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Views: 5,852
by
royL
30-12-2020|07:52 AM
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0
Views: 5,852
Quick rigged model keeps sinking down
Made this simple 3D model for a school project and used the quick-rig tool in Maya But each time I touch the handles it keeps sinking a bit more...
Thread by: JohnJohnJohn
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Views: 4,165
by
JohnJohnJohn
07-12-2020|11:48 AM
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Views: 4,165
Adding and subtracting vertices from skinweights
Hi guys, So I haven't done any skin weighting for a while, but I went in to attach some joints and what I always used to do was go to paint skin...
Thread by: dre4mer
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Views: 9,349
by
dre4mer
29-09-2020|01:02 AM
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0
Views: 9,349
Rig broken and I can't figure it out
When I select the main controller to rotate my character the hands don't rotate with the character. If I move the character then he moves just fine....
Thread by: yehochanan
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Views: 10,652
by
yehochanan
30-08-2020|09:02 PM
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0
Views: 10,652
Car Rig Motion Path wheels slow down and rotate too fast in curves??
Hello everyone, I need some help with my motion path animation. When a car is following a motion path and at the beggining the car wheels...
Thread by: zoran111
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Views: 17,932
by
zoran111
12-07-2020|04:23 PM
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0
Views: 17,932
Controlling Rig from Channel Box
Hello, I have a rigged character that is able to be controlled correctly if manipulating the Ctrl Effector directly in the viewport. Doing this...
Thread by: Bcurless
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Views: 21,197
by
Bcurless
10-01-2020|08:38 PM
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0
Views: 21,197
MATCH SKELETON
Hi all, I am working on a crowd scene and the client sent me a bunch of models with varying proportions and skeletons in slightly different poses....
Thread by: LocSp
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Views: 8,018
by
LocSp
11-12-2019|03:17 PM
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0
Views: 8,018
IK Rigging handle foot toe problem
I've added IK handle to my ankle, ball and toe and then I created a curve for the controller, I parented ik handle to my curve(curve as a parent) and...
Thread by: Ffah1521
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Views: 15,221
by
Ffah1521
16-09-2019|08:59 AM
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0
Views: 15,221
FlickerFreeAnimations
Hi, So I have been having this issue for the longest but I have never really been able to conquer this. I am getting heavy flickering in my...
Thread by: murambi
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Views: 6,812
by
murambi
10-09-2019|09:28 AM
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0
Views: 6,812
Blendshape with multiple targets, and targerts with multiple in-between targets
This is a blenshape set up I managed to do on another rig a while back but can't recall how to replicate. I have one blendshape (head 0) with...
Thread by: x3ph3r
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Views: 8,226
by
Jack55555
14-08-2019|10:18 AM
Replies:
1
Views: 8,226
maya animation frame issue
Hi people! I'm new in Maya. So I decided to make a simple animation in Maya.I worked on my project for about 3-5 hours. Everything was fine before I...
Thread by: mars7
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Views: 7,822
by
mars7
14-05-2019|07:15 PM
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0
Views: 7,822
Quick and Easy Camera Shake in Maya Tutorial
Adding imperfections to your camera movement helps with realism. So in this video, I'm going to show you have to add subtle imperfections to your...
Thread by: joshoantonio
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Views: 13,565
by
joshoantonio
12-05-2019|08:09 PM
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0
Views: 13,565
How to make step the default tangent?
Hi everyone, When I'm animating I prefer at the beginning to just see my key poses as opposed to the spline interpolation between them. I can do...
Thread by: sjtaylor84
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Views: 32,618
by
scraigpetty
12-04-2019|01:06 AM
Replies:
4
Views: 32,618
Simple rigging help...
Hi everyone Please excuse my novice understanding. I've been trying to rig a simple character whilst following a few tutorials; I've set up the...
Thread by: DaveJH
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Views: 7,460
by
DaveJH
04-03-2019|09:59 PM
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0
Views: 7,460
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