Tutorial Overview

This tutorial contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop. We start by modeling the glass and UVing it, we then look at image based lighting and using Maya's sculpting tools to create the beer head. We look at displacement in Arnold and combining multiple displacement maps together into a single map. We also cover particle based systems in Maya for dynamic bubbles. This tutorial will give you an overview of the entire pipeline. Finally we look at splitting the image into render passes in Arnold, as well as render layers for masking. Great project for beginners if you want to see a scene like this broken into its component parts.

Other tutorials in this series

Downloads

If you've purchased a downloadable copy of this this tutorial you can download it using the links below. Links will be active for Lifetime Members and people with video credits
Parts Credits Length Size
Lesson Pack 1 3 68 Minutes 500 Mb
Lesson Pack 2 3 44 Minutes 385 Mb
Lesson Pack 3 3 66 Minutes 495 Mb
Lesson Pack 4 3 60 Minutes 590 Mb
Lesson Pack 5 3 67 Minutes 426 Mb
Lesson Pack 6 3 79 Minutes 393 Mb
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  • Length: 6 hours and 24 minutes
  • Software: Maya 2017, Photoshop
  • Format: 1080p HD
  • Download Price: 34.95
  • Video Credits: 18

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