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-   -   First work. Raptor WIP (https://simplymaya.com/forum/showthread.php?t=16046)

Brains 25-03-2005 07:33 PM

First work. Raptor WIP
 
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Hi, here's my first thing done in maya. I think i'm ready for texturing it now.
I think of creating a scene where it's chasing a prey or something.

Ankalagon 25-03-2005 07:58 PM

Oh man that looks so good, have you ben modeling in some other 3d program or...

Brains 25-03-2005 09:22 PM

Thanx.
No, first model ever, but i've watched many tutorials on modeling.

Ankalagon 25-03-2005 09:35 PM

That is awesome work than, did you have tutorial for that t-rex? Witch modeling process did you used?

Brains 25-03-2005 09:48 PM

I haven't got the T-rex tutorial. I have the spider tutorial, it's great, learned a lot from it.
I started with nurbs, then nurbs to polys and polys to sub-D.
It's now in polys and smoothed.

Ankalagon 25-03-2005 09:59 PM

Do you mean on simply maya spider tutorial? Where have you find referenc picture?

Brains 25-03-2005 10:42 PM

Yes, the simplymaya spider tutorial. Reference pictures are hard to find. I only got one blurry picture for the sideview, no frontview. But there are enough pictures to learn a bit about the anatomy of the raptor.

Brains 31-03-2005 09:13 PM

Update, texturing
 
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First textures applied to the raptor. Not done yet but i like some advice how to make it look more realistic. Any suggestion is welcome.

Brains 31-03-2005 09:15 PM

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And another pic.

Ankalagon 31-03-2005 09:18 PM

Hey there friend, its looking realy nice now but i think if you could play with that raptor in Z-brush it would look even nicer!

Brains 01-04-2005 05:47 PM

Hey Ankalagon. I downloaded the z-brush demo but i can't import objects with it. Thx for the info anyway.

RubberChicken 01-04-2005 07:41 PM

Very, very nice work.... I cant believe this is your first ever model.

Brains 01-04-2005 08:05 PM

Thx, well it is my first model. A good tutorial does wonders.
I,m now trying out a displacement map. First time i rendered it, it came out more like an elephant.
Does a displacement map work the same way as a bumpmap with that difference that you see it from whatever angle you view?

Ankalagon 01-04-2005 08:18 PM

You must export object from maya in OBJ format and then import it in z-brush, download some tutorial from net!

sspikedudley 03-04-2005 02:21 PM

the demo of Zbrush doesn't let you import objects only rthe full version and the spider image planes can be found on the simply maya tutorial forum under a title like spider images
Looking good for a first model :tup:


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