Expression for decellerating rotation animation
Hey, I'm making an animation and I need some help with syncing it.
What needs to happen is this; it starts spinning slowly, and accellerates for a while untill it is going at a certain speed, and then it starts slowing down, and comes to a stop. This is the expression I have so far: if (frame < 102) group4.rotateX = (frame*frame)*0.15; Where do I go from here?? EDIT: Never mind, I've done it :) :banana: |
try this, add attribute to your group name it RPM
if (frame == 1) {group4.rotateX = 0 ;} else { group4.rotateX += (( group.RPM * frame * 360 )/(30*60))/frame;} just key the RPM attribute, 0 means it will not rotate. got this stuff in highend3d. |
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