Bevel Error Encountered non-uniform vertex
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Hi,
I am new to modeling and have come across a bevel error against what I believe is relatively simple geometry after cleaning history. I have read Maya help topic relating to using the clean tool to find undesired geometry but it is giving weird results; showing entire object for non-planar faces. Can anyone point out the problem and a solution? |
I do see what appears to be a twisted face which is what non-planar is. I also count 12 verts. But I only see 5 not 8 faces. So either three other faces are selected someplace which would not make sense actually becaue then you would have more then 12 verts
So I am guessing you also have laminar faces which are faces on top of each other and non-manifold geometry which is harder to describe but non-manifold would be things like faces that cannot be produced in real life such as two faces connected at one edge but flipping a face so it has normals on opposite sides or two faces connected at a single point. To be honest that geo is so simple you might just find it fast to delete and create them. |
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