Modelling crumbled paper
Hey, I'm trying to figure out how to model something like what you can see on the image here:
http://www1.istockphoto.com/file_thu...bled_paper.jpg Any ideas on how the strategy should be? |
I've ran intothis issue, too. It turned out to be quite a pain. I tried many different techniques, and ended up just doing a Poly Sphere and sculpting it. It took too long, and it turned out to be a huge waste of geometry because of the amount of polys. But, if you don't mind that, then that's the easiest way I found.
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I would use a poly sphere and a displacement map...
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I haven't learned displacement maps yet, I should probably spend some time with that after my current project... |
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