fluids and object
hey there, anyone know whether I -need- to use a nurbs for collision (floating) on fluid effects, or can I just use poly's for that? It would seem devestating if I found out in the middle of what I'm going to do that I should actually have worked with the other type... :D thanks! :D
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Hi Dirack
My experience is that u can use all kinds of geometry to float on fluids?? Was it what u ment? |
Yeah, thanks... I was wondering if I could just use poly's for that.. I thought so but dubble checking is always nice.. :D
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