modeling and texturing
ok.. trying to figure out a way to get around this. I wanna assign an image to an object, but when i start to cut, extrude, and move vertices.. the bitmap image moves also. Is there a way to move a vertice without moving the bitmap image assigned to the object??? I've tried projection and stencil.. can't figure a way around it. Any ideas please???
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the reason why is because you are adding geoemtry to the object, thus adding UV texture coordinates. You'll only want to texture map an object after it's done modeled.
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ok thanks.. was hoping t here was a way to go around it.
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