Animated characters from Maya to Max
Hello everyone,
I hope this is the right place to ask my question.. I really need your help. I build, rig, and animate a characters in Maya, and the studio wants me to send them this animated character to their studio. But they only use 3DS Max! I tried exporting FBX from Maya with animation baked, and that did not work.. What do I do? Any work-around? If FBX is the only way, what are the steps that I should take? Thank you so much for your help. |
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