Finished Noobie Entries for September
Please post your final images and descriptions here. Now, remember, this challenge requires a number of things for the final.
1) Post all beauty shots of your finished, textured art assets seperately, and if you'd like, all put together. Remember, only screen shots! 2) Post TRIANGULATED wire frames, or, preferably, wire-on-shaded shots of your finished art assets with the PolyCount displayed in the HUD. 3) Post your texture maps in their full size. 4)Write a small description telling which concept you chose, what game genre you designed for, how many textures at what resolution, and polycount. Remember, the #1 criteria in this challenge is following the rules. If any rules are broken or ignored, it would seriously dampen your chances to win this challenge, but on a more serious note, it would hamper your job had this been a real job assignment! The #2 criteria is the artist's ability to capture the look and feel of the concepts. From there, the judging will take place. No matter what, keep in mind that the ONLY real driving force behind this challenge was to prepare you for real-world requirements in a real job! I hope this challenge hasn't let you down. :) Good luck! |
Here is my entry. :D
Concept: #1 Action environment Genre: Overhead RPG Texture: 23 textures, total area equivalent to about 7.5 512x512 ones Polycount: 35450 Note: The sky included in the beauty shot is not made by me and is not counted as a texture, it was just there to evoke the feeling of the game. http://www.ideanest.com/posts/post11.jpg http://www.ideanest.com/posts/post12.jpg http://www.ideanest.com/posts/post13.jpg http://www.ideanest.com/posts/post14.jpg |
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Sorry about all the scrolling but its a bit neccessary. I Chose the village concept, and it really feels most to me like an RPG (everquest or the like) style game. There are 14 different textures and about 7.5 x 512 by 512 image textures. Total 2,532 tiangulated polygons.
First of two images |
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and the textures
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i wass planning on passing my environment entry but i think i wont have a chance cuase you guys are really really good at this
Concept: evil bot Texture: 3x250 textures Polycount: 2473 |
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