Please post your final images and descriptions here. Now, remember, this challenge requires a number of things for the final.
1) Post all beauty shots of your finished, textured art assets seperately, and if you'd like, all put together. Remember, only screen shots!
2) Post TRIANGULATED wire frames, or, preferably, wire-on-shaded shots of your finished art assets with the PolyCount displayed in the HUD.
3) Post your texture maps in their full size.
4)Write a small description telling which concept you chose, what game genre you designed for, how many textures at what resolution, and polycount.
Remember, the #1 criteria in this challenge is following the rules. If any rules are broken or ignored, it would seriously dampen your chances to win this challenge, but on a more serious note, it would hamper your job had this been a real job assignment!
The #2 criteria is the artist's ability to capture the look and feel of the concepts. From there, the judging will take place.
No matter what, keep in mind that the ONLY real driving force behind this challenge was to prepare you for real-world requirements in a real job! I hope this challenge hasn't let you down.