character interaction constraint prob
character interaction constraint prob
I am animating my char to go over pick the lid up off a box look inside, start pounding the object inside to pervent from getting out, then slam it shut. I have tried various grouping and parent constraints but no luck. I am able to parent constrain the Left_hand_Loc to the left_lid_loc but when I go and do the same to the right side it cancels out the left side. Basicially I am able to get one side to work and not the other. What I have tried is: create 4 locators, hands and on either side of the lid. Created two basic cubes and put them on either side of the lid. Parented the lid to the two cubes, then Constraind a lid_locator to the cube on it's corresponding side and did the same to the other. When i goto move the locators they move and that is it. Thanks for your time, Kassun |
Post a pic up mate so i can get a better picture what your trying to do....
|
1 Attachment(s)
sorri for the crude pic, my fiance has my wacom tablet:)
|
I would just keyframe the hole thing...
If need be I would parent the box lid to the middle bone joint or my hand then if you need to drop the lid just make a duplicate and hide the one parented to the hand and keyframe the 2nd one to drop. But that just me.... Im sure when Mike see the thread he have so more input. I like to key fram most of my animation. |
Wow, I had never thought of that Kurt, I can hide it.........
|
How do you hide something at an exact spot with a keyframe. I mean where do you find the "hide"?
|
you would key the visibility on and off:)
kassun |
Ya key the visibility on and off, just make sure you line up the keys exactly
|
Hi Kassun,
what you also can do, is make one Locator for the box, and one for each IKHandle on the hands... these two hand locators, would then be parented to the boxlocator... so the box locator would be the master driver, and the two handlocators will follow when the box moves... during a 3d course at the Animation Workshop in Viborg Denmark, I made this little script for a weight exercise, maybe you can use it... you would just have to change some names, but I have written it in the script... :) Code:
/* Code:
//lock the "move" attributes of the ikControllers... Code:
//Get the Box Locator... Strarup |
All times are GMT. The time now is 11:46 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018