Transforming polygon faces by their Normals?
Lets say I select 10 faces with normals pointing in different directions, is it possible to move each relative to its normal at the same time?? I realize you can align the pivot to ONE of the faces, but I want each to move independently on their own axis relative to their normal. Any ideas??
Thanks! |
unfortunately maya [even v 7.0] still doesnt have a solid tool to move/slide/scale along normal.
but its possible, but only works on poly verts. select the face u want to scale along their normals, then convert them to verts [edit poly>selection>convert>to verts] then in the edit poly menu there is the move component tool. that will move them locally in the normal direction. |
Ah, as it turns out there is a very good tool for moving multiple faces by their normals! Thanks for trying though.
Edit Polygons -> Move Component works just as I wanted!! |
All times are GMT. The time now is 09:18 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018