camera x-axis problems
switching between maya 2009 and 2008, and vice versa, I have a rather annoying problem.
when i open the project, everything in my viewport is rotated exactly 90 on the x-axis. this is particularly annoying with rigging and meshes, because pivot points are all over the place. so its a bitch to move everything back to where it is suppose to be. any thoughts? thanks |
Have you tryed importing it with preserve referances on..........dave
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sorry dude, your idea didn't work :(
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i figured out the solution, in prefrences, i set up axis to y, instead of axis z.which is where it was.
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