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-   -   how to use multiple shaders on CPS poly proxy meshes? (https://simplymaya.com/forum/showthread.php?t=4685)

Jim 21-03-2003 11:59 PM

how to use multiple shaders on CPS poly proxy meshes?
 
Hi,

I wish to use CPS poly proxy for my character. I don't want to use Maya SUbD as it is too slow for me on my machine.

whenever I try to texture a CPS mesh with more than one shader and then smooth (increase CPS subdivisions) I loose my mapping and the texture is not propogated properly over my mesh.

How can I use multiple shaders on my CPS mesh?

re Jim

Kühl 25-03-2003 12:43 PM

what is CPS Jim ???

ragecgi 25-03-2003 04:08 PM

Connect Poly Shape.

Like a pseudo Subdiv, and, in some respects, CPS gives you more features and control as opposed to using Maya's default Subd engine.

shoaib 02-04-2003 12:32 AM

Hey Jim,
here is a tip...actually thats what i do with my models... might work for u too...
when i m down with the modelling completely then its time to texture it...so what i do is that i delete the smooth proxy created by CPS...and then i take a duplicate of the half side of the model (low poly cage) and combine it (polgons > Combine) then merge the vertices of the center line...so now u have a final pologonal mesh...then i texture it the way i wana do it....using polgonal texture mapping tools...and in the end u can either use Smooth or can convert it to Sub Dz...
hope that might help...
Ciao

Basura3d 02-04-2003 12:05 PM

I've heard many good things about CPS... Think I'm gonna give it a try...

Jim 02-04-2003 11:03 PM

Hi,

Am using the new 4.5 version smooth proxy. This enables me to paint skin and cluster weights, etc..

Still not sure if I can use multiple shaders on the smooth proxy.

any tips.

re jim


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