Blobby Fire render
I am pretty new to Maya fluids and currently I am having some problems with the settings?
Basically, I have an animated snake, and I am trying to make the snake on fire. As such, I am using Maya fluids, in which I used the snake geo (did a geo cache) and make is as Emit from Object Though I am using Maya Software to render, my fire seems more like a blob, rather than those fire kind of effect (like ghost rider, for example) Adding on, I am not using any Fuel in my setup Or is this just the software render issue? |
A good starting point might be to look at some fire examples in the Visor. MMB drag them into a new scene and check out some of the parameters and results. It's a lot easier than starting from scratch.
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Hi stwert, I have a question though. The elements in visor, aren't they more of 'painting' rather than the actual fluids?
I mean, for example, I am trying to replicate the flameCoarse in the visor. But what I am seeing is 2 items - paint stroke and curve. I tried looking into the parameter within, correct me if I am wrong, but I am hardly seeing anything that may be of help should I be back to using fluids |
Make sure you're looking at the Fluid Examples tab, not the Paint Effects tab.
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