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-   -   Mixing NURBS and polygons (https://simplymaya.com/forum/showthread.php?t=1272)

GateKeeper 24-09-2002 12:01 AM

Mixing NURBS and polygons
 
Hello all,

I'm planning on trying my first scene in Maya. Before I start I would like to know if I should mix modeling with Polygons and NURBS objects on the same character. I want to make an character with Polygons but am planning on using a NURBS sphere to make the facebowl/helmet. Any advice?

Thanks

Saiyan 24-09-2002 12:41 AM

choosing nurbs or poly's is entirely up to the artist. Poly's are prolly the most widely used of the two.....but as I said before it's mostly preference. Try both and see which you like more ;)

And my opinion is yes Mix it up a little....that's a great way of finding out which your gonna gravitate towards :beer:

Hope that helps:banana:

And Welcome to SM :beer:

Darkon 24-09-2002 12:56 AM

Use whatever is easiest for you to get the job done :) You'll find yourself mixing Nurbs and Polys as you get more involved in Maya. Personally I prefer Nurbs, but I always need to use Polys here and there in my scenes. Just the nature of the beast ;)

Darkon

GateKeeper 24-09-2002 02:01 AM

So far experimenting with Maya has been very interesting. I haven't worked with polygon's much so I'm a little more familiar with NURBS. However I just watched the Hand Tutorial and the Simple Man tutorial and was amazed at how easy Kevin made it look. :) I think I'm going to sit down and try the character out modeling off those two tuts.

Also I notices that may of the WIP pictures the characters all have a nifty silvered look to them. It really brings out the details with the models when properly lit. I was wondering how to make that skin so that when I'm ready to post my WIP I can give them that look.

Thanks for all your help guys. :banana:

Roman 24-09-2002 02:10 AM

it's not anything different.. it's just the light settings that give that silvery look.. you can use a fake GI plug..
of make a light or two more and up the intensity abit.. but not on all the lights.. have a couple with quite low intensty and one with a higher value, it gives a nice effect.. :p

GateKeeper 24-09-2002 03:34 PM

Thanks! When I get ready to show my WIP I'll keep that in mind

Kevin 24-09-2002 03:46 PM

yep... try them all, On dans mech warrior tutorial he used poly / nurbs / sub div..the whole lot.. and it works great


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