Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-09-2002 , 12:01 AM
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Mixing NURBS and polygons

Hello all,

I'm planning on trying my first scene in Maya. Before I start I would like to know if I should mix modeling with Polygons and NURBS objects on the same character. I want to make an character with Polygons but am planning on using a NURBS sphere to make the facebowl/helmet. Any advice?


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# 2 24-09-2002 , 12:41 AM
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Join Date: Apr 2002
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choosing nurbs or poly's is entirely up to the artist. Poly's are prolly the most widely used of the two.....but as I said before it's mostly preference. Try both and see which you like more user added image

And my opinion is yes Mix it up a little....that's a great way of finding out which your gonna gravitate towards user added image

Hope that helps:banana:

And Welcome to SM user added image

# 3 24-09-2002 , 12:56 AM
SM Alumni
Join Date: Jun 2002
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Use whatever is easiest for you to get the job done user added image You'll find yourself mixing Nurbs and Polys as you get more involved in Maya. Personally I prefer Nurbs, but I always need to use Polys here and there in my scenes. Just the nature of the beast user added image


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 4 24-09-2002 , 02:01 AM
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So far experimenting with Maya has been very interesting. I haven't worked with polygon's much so I'm a little more familiar with NURBS. However I just watched the Hand Tutorial and the Simple Man tutorial and was amazed at how easy Kevin made it look. user added image I think I'm going to sit down and try the character out modeling off those two tuts.

Also I notices that may of the WIP pictures the characters all have a nifty silvered look to them. It really brings out the details with the models when properly lit. I was wondering how to make that skin so that when I'm ready to post my WIP I can give them that look.

Thanks for all your help guys. :banana:

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# 5 24-09-2002 , 02:10 AM
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Location: Athens, Greece
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it's not anything different.. it's just the light settings that give that silvery look.. you can use a fake GI plug..
of make a light or two more and up the intensity abit.. but not on all the lights.. have a couple with quite low intensty and one with a higher value, it gives a nice effect.. :p

# 6 24-09-2002 , 03:34 PM
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Thanks! When I get ready to show my WIP I'll keep that in mind

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# 7 24-09-2002 , 03:46 PM
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yep... try them all, On dans mech warrior tutorial he used poly / nurbs / sub div..the whole lot.. and it works great

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